Al Games Party will also be able to play the card game world's oldest: MAGIC!
tournaments will be organized during the whole of the day .
EVERY TIME YOU WILL RAGGIUNTI GLI 8 PARTECIPANTI avrà inizio un nuovo torneo dal costo di 3 euro ad eliminazione diretta.
In caso di grande richiesta potrà essere organizzato un unico grande torneo.
I formati in cui si faranno i tornei sono:
- Legacy (T 1.5 )
- Tutti i set base
- Tutte le espansioni ai set base
- Tutte le carte promozionali rilasciate dalla WOtC
- Tutte le edizioni limitate o le espansioni di grande formato
- Extended
- Standard (T2 September permissions)
Shards of Alara (
Zendikar (
Origins
Magic was launched in 1993, from WotC (Wizards of the Cost), but had already started its life about 2 years ago when its creator Richard Garfield , aveva provato a vendere alla WotC stessa un altro gioco, che lui ed un suo amico avevano progettato. Quando il gioco, chiamato RoboRally, finalmente fu lanciato si rivelò troppo costoso per essere finanziato dalla allora piccola società. Nel corso di una riunione, poi, Peter suggerì a Richard di progettare un gioco più pratico, maneggevole e veloce. Ed è stato così. Questo gioco si è poi sviluppato fino a diventare Magic.
Sviluppi
In circa 2 anni, il gioco è stato ampliato e posto in playtest, anche se le regole non sono state chiare fino agli ultimi minuti prima della pubblicazione!
La maggior parte delle persone che verificarono il game had been trained by Richard and the rules were really only inside his head. The base set was originally developed only playing cards with black and white, with no illustrations.
Only after the publication came about as popular and interesting game could be the newborn. The WotC sold the first 2 million cards printed in about 2 months.
The amount of paper purchased was amazing.
conceivable that each buyer purchases an average of two starter decks and 2 envelopes, coming from friends and acquaintances about 1000 cards!
not take into account that everyone would want more than a few rare cards!
Considering the request has been printed edition Unlimited but soon discovered that some of the original set of base cards were too strong.
The expansion of the game and the public desire for new cards WotC forced to abandon the strategy of the original sale and quickly put together the card of the new expansion: Ice Age.
Suppose you launch a new set every six months, with a back is always different, so that the public gets tired. But the demand was so great that the planned expansion Garfield Arabian Night.
This was, and remains today, an expansion sbilanciatissima and powerful as ever in the history of the game.
Garfield thought that players could play with any expansion at most per 2 mesi circa. Dopo aver rilasciato qualche espansione anche questa ipotesi venne meno.
Il gioco ha continuato a svilupparsi rendendo la WotC la più grande azienda al mondo nel campo dei giochi.
Oggi
Magic vanta oltre 6.000.000 di giocatori nel mondo.
La particolarità di "Magic" è che le carte non hanno tutte la stessa tiratura: le terre base sono le più frequenti, mentre le altre carte sono divise in "comuni", "non comuni" e "rare". In un mazzo si trovano in media 2 carte rare, 13 non comuni e 45 tra incantesimi comuni e terre. Ciò rende assai più difficile il completare la serie.
Per aiutare giocatori e collezionisti, sono in vendita bustine con una rare card, 3 uncommon, and among 11 municipalities and land.
These frequencies refer to the Italian translation, "Magic: The Gathering", but have followed different editions. From one edition to another, in fact, some cards have been removed and replaced with production: between so-called "unprinted" there are a dozen that can cost more than € 100 each.
The very first edition, called "Alpha", is in English have been produced about 2.6 million cards. Includes 295 different types, and each of the rare cards had a circulation of only 1,100 copies.
Edition "Beta" and is recognizable for angles less rounded, including 302 types of cards and had a circulation nearly triple than the "Alpha".
Edition "Unlimited", distinct from the edge of the paper white instead of black, was produced in about forty million units. There was followed by other editions .
The back of the cards has remained the same, so you can mix with each card editions and languages. A complete collection of "Alpha" is valued at around $ 4000, compared with $ 2500 of "Beta" and the $ 400 "first edition" Italian.
A very special package, now unobtainable, is the "collector's set, only intended for collectors includes a paper type of the original. It is distinguished by gold edge and square corners, which prevent the use of the game.
The rarest card of all is still "marriage proposal".
Legend has it that Richard Garfield, has asked his girlfriend what her favorite illustrator of the many who have worked on the project "Magic." He commissioned the latter's plan a special paper, which was conducted by the same printing Belgium Carta Mundi who produce the game.
He then inserted in his deck and used in a match against her friend. This card allows you to bring your opponent to marry and mix together the bundles of the game ... The two are now happily married. "Marriage proposal" is was obtained in only eight copies, all in possession of members of the publishing house.
But even the normal collectors can have personalized cards: Garfield has in fact an unusual way of signing. To those who met him, the affable inventor has modified some of the cards by adding wings to some creatures or changing the playing characteristics of other, putting their signatures to guarantee these changes: there are no official estimates for these pieces, but collectors of the appreciate.
One shadow wanders about the game: there are many who argue that the rare cards are the most powerful and therefore "Magic" is a game where you spend the most money wins. Garfield does not responds to the accusation: it is limited to playing against anyone who challenges him by opening five new bags and using its own deck of playing with the few cards that are inside. And almost always wins.
Here are some differences between colors
White : Among the grimoires of mono-color white is probably the most reasonable. It has all the components needed to make a good library: destruction of permanents, defenses, great cards for the coup de grace. White, however, did not high-speed (less than a few exceptions) and no direct damage. Unless these two flaws, white is usually a bunch of fun.
Blu : We all know what a library mono-Blue is capable of doing. Against everything that even remotely resembles a threat and somehow hurt the good little creatures that the color has. The main problems with the blue that is reasonably slow and that when something hits it has real difficulties in dealing with the threat not only to defeat it, a purely temporary solution.
Black : The great qualities of black are destroying, deadly creatures small and large hidden evil. The first two are the strength of the Necro and the third is usually the one to which revolve around the most fun decks. The main problem black is that it has no way of dealing with spells, very few ways to deal with artifacts and few options for dealing with the black creatures.
Red : Burns, burns, burns. What else you expect from a solid red library? Burn your land, burn your artifacts, your creatures and burn, burn you too. Not that this is a wrong way to operate ... The only real weakness is that the color red has no way to defend against spells, unless they are white. The massive number of goblins and other creatures small and fast red color makes it a good color for a library
Green : Of all the colors, the green has all the speed If you're playing a solid green library and the opponent is not too heavy in the destruction of permanents, you can easily have 6 mana out step 3. With this kind of speed the grimoires green usually focus on rounding up the big fat ugly and beat your opponent before he can get all the defenses.
The problems facing the green can be simply put into a category: the serious lack of permanent destruction. In fact, the destruction is unlimited ( Tornado Desert / Tornado), but is also incredibly expensive. And the destruction that are the weakest. The removal of the creatures. This weakness seems to leave the green in a supporting role, although it is believed that with the help of new expansions, the green color could be played as central as possible in tournaments.
Artifact : Unfortunately, in my opinion, there are many colorless lands to make powerful grimoires only artifacts very competitive ... though in truth the Mirrodin block aims precisely this goal: the creation of artifacts grimoires.
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